Hey there, Stumblers! Get ready to dive into the ultimate mashup of challenges and fun as we bring you an exciting new collaboration with the beloved anime series, My Hero Academia! If you're a fan of superpowered battles and heroic journeys, you're in for a treat. This update is packed with new maps, quirky abilities, thrilling events, and so much more.
NEW COLLAB
My Hero Academia An awesome anime and manga series that burst onto the scene in 2014. It's all about a world where almost everyone has superpowers, or "Quirks.” The story centers around a young guy named Izuku Midoriya (AKA Deku), who's part of the unlucky few born without a Quirk. But this kid's got a big dream—to become a hero just like his idol, All Might, who's the number one hero and symbol of peace. The series is a fantastic mix of intense battles, heartfelt moments, and a deep dive into what it really means to be a hero.
NEW COLLAB MAP + QUIRKS
Hero Exam Prepare to prove your prowess and secure a spot at the prestigious Hero Academy. As you enter the bustling mock city of Ground Beta, you’ll select from one of five unique Quirks, each offering distinct advantages. The race is on to navigate the city’s hazards, battle rogue robots, and make your way to the towering giant robot menacing the skyline. The Hero Exam Level features a difficulty that scales with your mastery of Quirks. Utilize your skills wisely and embark on your journey to become a hero. Navigate the perils, harness your powers, and rise above the competition at the Hero Exam!
Quirks Some of the Quirks grant you with both a Passive buff and an Active skill. They are activated with the same button and will apply both effects on your Stumbler simultaneously. The Active skill will only take effect if the conditions are met (there are other stumblers in the area of effect, or there is a wall in the range of the quirk, etc).
One for All
- Passive buffs: Higher jump and faster run speed
- Active skill: Shockwave punch
Explosion
- Active skill: Explosion jump (up to 3 charges over time)
Half Cold
- Active skill: Ice ramp (up to 2 charges over time)
Frog Form
- Passive buffs: Higher jump
- Active skill: Tongue grapple
Gigantification
- Passive buffs: Larger size, higher jump, slower acceleration,
- faster speed, stumble resistance
- Active skill: Flying kick
NEW ORIGINAL MAP
Stumble & Seek Dive into a thrilling game of hide and seek in the world of Stumble Guys. In this exhilarating new Map, players split into two teams: Hiders and Seekers. The twist? Hiders disguise themselves as everyday objects within the construction site, blending seamlessly into their surroundings to evade capture. As a Hider, transform into various props like barrels, signs, or tools, and switch between forms to outsmart Seekers. Beware, you'll need to change shape periodically, which could blow your cover! Keep your eyes peeled for clues like unexpected smoke signals that reveal the Hiders' positions. Every 45 seconds, Hiders face a forced transformation, marked by a dramatic smoke explosion, adding a layer of challenge to their stealth tactics. Get ready to blend, disguise, and seek your way to victory in the Stumble & Seek Map. Whether you’re blending in or sniffing out, this game promises excitement and surprises at every turn!
NEW GAMEPLAY FEATURE
Team Race Maps That’s right! You read it correctly! Now Teams are also on race Maps!
We will gradually introduce all of our Race Levels in the Teams version. For this update, the maps that are coming out are:
- Burrito Bonanza
- Cannon Climb
- Icy Heights
- Lost Temple
- Pivot Push
- Spin Go Round
- Super Slide
- Tile Fall
For the race maps there will be no respawing orbs. Instead, qualification will be based on team position in the race. Here is a brief explanation of the qualification rules:
- Points System: Every position in the game earns your team points.
- How to Qualify: Your team needs to collect enough points to be in the top half. To move on to the next round, your team must be better than at least half of the teams competing.
- Leaderboard Changes: As players finish, points are added to teams' totals, which can change your team's rank in real-time.
- End of Round: The game round ends when there aren’t enough points left for any team below the cutoff to catch up. This means once it’s impossible for other teams to qualify, the round automatically stops.
NEW EVENTS
A new look for Events arrives to provide different game experiences in Stumble Guys. Here you’ll see new game modes daily, with sections for discovering featured Events. This is the one-stop shop for all your favorite Stumble Guys gameplay! Click on the Events icon to start exploring! Whenever a new event appears in the game, it will be hidden under covered tiles. Click on these tiles to reveal the event and earn XP for each tile you uncover.
Once uncovered, the Event Thumbnail will be revealed, which will provide you with key information to help you quickly grasp the essential details of the event
- Bottom Right: Current number of players participating in the event.
- Middle: Event name and your progress on a leaderboard or milestone.
- Top Left: Event timer and any reward multipliers.
- Top Right: Game mode and team size for team events.
A variety of game modes, each providing a distinct experience will become available:
- Original: 32 players, 3 rounds
- Showdown: 8 players, 1 round
- Duel: 2 players, 1 round
- Clash: 4 players, 3 rounds
- Turbo: 16 players, 3 rounds
- Blitz: 32 players, 1 round
Game modes involving teams may have specific variations. Once you select a game mode, an info Screen will pop-up providing detailed information about the event, including:
- Tags: Key details like the game mode, available rewards, and more.
- Round Information: Shows the number of rounds and the maps you'll play.
- Progression/Leaderboard: Displays your progress or leaderboard status, with an option to view more or less detail.
- Play Buttons: Includes options to "Play" and "Play with Friends," making it easy to join and enjoy the event with others. This pop-up ensures you're fully informed and ready to engage with each event.
COSMETICS Emotes
- All Might Flexing
- All Might Thumbs Up
- Happy Uravity
- Determined Deku
- Angry Bakugo
- Facepalm
- In Clouds
- Queen of Spades
- King of Spades
- Smacked!
Footsteps
- Liquid Silver
- All Might Dolls
- Fire and Ice
- Sharks
- Carpet
- Lights of Darkness
- Lava Jet
- Spades
- Thorny Valley
Stumblers
- All Might
- Uravity
- Shoto
- Tomura
- Deku
- Bakugo
- Stain
- Froppy
- MHA Fan
- Blink
- Rollie
- Mr. Covered
- Loena
- Bates Baits
- Quiet Barrel
- Tidal Wraith
- Cursed Ent
- Witch House
- Baba Yaga
- Voric
- Quartz
- Incredible Gell
- Nyra
- Brexton
- Toucan
- Mr. Pigeon
- Sammy the Sharppooper
- Percy
- Toro Loco
Taunt Animations
- Zero Gravity
- Balancing Surfboard
- The Champion
Victory Animations
- Howitzer Impact
- Ice Wall
- Surf Lesson
- Hide and Seek
- Prince Shake
- Flying Blades
ABILITIES BALANCE CHANGES
- Karate chop The radius will be widened slightly to make it easier to hit players
- Hug We will be reducing the duration of the hug time to make it easier to break out of a hug. Additionally we have enabled the ability to break a hug through the use of other abilities
- Shield We will be reducing the force that the shield ability repels other players at higher levels.
- Invisibility We will be adjusting the duration of the ability as well as it's cooldown
- Punch We have heard and seen the feedback on the power of punch and will be reducing the force of the knock back as well as the upwards force at max level.
- Power jump Max height reduced across all tiers slightly
- Magnetism Abilities that have a magnetism ability will have the force of the magnetism reduced as they get into higher levels
- Cooldowns We have looked at the frequency that abilities are being triggered and are looking to reduce this slightly as such we will be adjusting the cooldown of abilities particularly at higher levels
BUG FIXES
- Construction Climb: Resolved an issue where AI bots were getting stuck in a line on the ground floor, improving bot navigation and gameplay fluidity.
- Gem Alignment: Corrected the alignment of multiple gems in the 'Stumble Pass 2.0' sections, ensuring a cleaner and more organized display.
- Party Invites: Fixed a bug where toast notifications were not displaying for party invites, ensuring players receive timely notifications.
- Event Progress Bar: Resolved an issue with the length of the progress bar for rewards stars, ensuring it accurately reflects the required points for events.
- Numerous other minor fixes and adjustments have been made across various levels and gameplay mechanics to enhance overall game stability and player experience.
And that’s a wrap, Stumblers! This update is packed tighter than All Might’s biceps with new content, gameplay features, and tweaks that will keep you on your toes and make your experience even better. Whether you’re racing through custom team maps, mastering your quirks in the Hero Exam, or blending into the background in Stumble & Seek, there’s something for everyone <3 See you in game, Stumblers!