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0.78 Patch Notes - The Speed of Stumbling!

09/23/2024

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Get ready for Version 0.78! This update brings new levels, exciting features, balance changes, a brand-new splash screen, and much more!. Whether you're racing through a new Block Dash experience, mastering the new Ability, or climbing the Ranked ladder, there’s something for every Stumbler. Dive in and explore everything this patch has to offer!


NEW LEVELS

Block Dash Rush

Welcome to Block Dash Rush, the latest addition to the Block Dash family! This race map takes elements from the classic Block Dash elimination level and combines them with elements from Laser Dash (such as moving blocks, breakable platforms, and deadly lasers, etc.) to make a thrilling experience!

Fans of Block Dash can now experience the chaos of dodging obstacles, but with a racing twist—where speed and precision are the keys to victory.

Set high above a neon-lit cyberpunk cityscape, Block Dash Rush reuses iconic obstacles from both Block Dash and Laser Dash—like moving blocks, breakable platforms, and lasers—creating an intense race to the finish line.

The difficulty starts off manageable, but escalates with every stretch, combining multiple challenges that will push players to their limits. Do you have what it takes to out-dash your competitors and claim bragging rights as the fastest Block Dasher?

Stumble Up 2

Are you ready to ascend once again? Introducing Stumble Up 2, the next installment of the beloved Stumble Up high-rise challenge!

In this sequel, the very fabric of Space-Time has been torn apart, unleashing complete chaos across the course. With new obstacles and surprises, it stays true to the vertical, fast-paced action that Stumblers all around the world have come to love.

Set in a vibrant, sci-fi-inspired environment, Stumble Up 2 is a race through a gravity-defying world. The course features floating platforms, suspended structures, and stunning intergalactic backdrops filled with neon lights and futuristic elements. From towering spires to floating spaceports, every section of this level feels like a leap into the unknown.

You'll need to navigate across floating beams, jumping from one gravity-defying structure to another, all while maintaining balance on shifting platforms. With a host of tricky pathways, this race will challenge even the most seasoned Stumblers.

Do you have what it takes to make it to the top?

NEW ABILITY

Speed Gel Introducing the Speed Gel and its handy portable deployer! Whether you're in a rush to secure victory or helping out some sluggish teammates, this Ability is perfect for boosting movement speed and causing mayhem along the way.

Gameplay:

  • The Speed Gel allows players to coat the ground in a slick, fast-acting speed gel, creating accelerated paths through levels.
  • Beyond simple speed boosts, the gel can be used strategically to trap opponents or create challenging routes.
  • Encourage tactical teamwork by laying down gel to help teammates catch up, or combine Abilities for blistering speed bursts.

Visual Variants

  • Extinguisher: A fire safety twist with a gel-spraying extinguisher.
  • Fire Hose: Bring the force of a high-pressure hose to propel you across the map.
  • Crocodile: Unleash your inner reptile with this fun, chompy gel deployer.
  • Tooth Paste: Squeeze out a fresh, minty clean path with this toothy variant.

NEW FEATURES

Workshop Levels in Events

Our beloved Architect recently stepped up and had a serious conversation with the development team: “We’ve realized that the creativity of our players is simply too impressive to ignore” - he said.

As a result, we’re excited to announce that Player-Created Maps from the Stumble Workshop will now be featured in official Events!

The Architect made it clear: Your creations are top-notch, and it's time they take center stage! Whether it’s daring obstacle courses, tricky traps, or ingenious Race Levels, any Map from the Workshop could be selected to feature in upcoming Events.

To kick things off, we’ll be showcasing some of the most iconic and played maps from the Workshop. But there’s no set criteria—if it’s fun, creative, and exciting, it could make the cut!

So, get building, Stumblers! You just might find your level playing a starring role in the next big Event. New Feature

Changes to the Stumble Pass

The Stumble Pass has received a fresh set of updates to improve player experience and offer even more exciting rewards. Here’s what’s new:

  • Bonus Page Once all the standard rewards are claimed, players will unlock an extra bonus page where they can continue spending Stumble Pass Tokens on high-value rewards. This page remains locked until all prior rewards are collected, adding an extra layer of excitement for completionists!

  • Redesigned Activation Screen The activation screen has been revamped for clarity, now featuring a more distinct design that clearly differentiates between the two activation methods.

  • Stumble Pass Special Players who don’t have enough gems can now choose between two convenient options—either buy gems via offers in the store or directly purchase the Stumble Pass Special right from the activation pop-up.

  • Standout Blocked Premium Rewards We’ve improved the visibility of blocked premium rewards by removing the shadow effect. This makes it easier to distinguish blocked rewards from those inside a level-locked group.

  • **Reward Type Indicators ** Thanks to the new reward type indicators added to the cards, similar to those used in the Stumble Journey, players can now easily identify the type of each reward at a glance.

Changes to the Ranked Mode

The Ranked Mode continues to evolve, delivering a more competitive and streamlined experience for Stumblers aiming for the top. This update brings two important improvements to make the Ranking System clearer and more rewarding:

  • Champion Rank Banner Update Players in the Champion Rank will now see their Ranked Points (RP) displayed directly on the Champion Rank banner in the main Ranked screen, giving top-tier players immediate insight into their RP progress, helping them track their standing more easily.
  • RP Reward Ceremony Fix We’ve fixed an issue with the RP reward ceremony bar, where the bar would sometimes dip lower than expected when players received negative RP. Now, the ceremony will display the correct values, offering a smoother and more accurate representation of your RP gains or losses after each match.

These changes aim to refine the Ranked experience, ensuring that both the progression and feedback systems are more intuitive for players climbing the competitive ladder.

Team Race Levels

It’s time to gear up for another wave of Team Race Maps! This is the third batch, and we're bringing even more thrilling race maps into the team competition:

  • Cannonball Chaos Teams
  • Construction Climb Teams
  • Abducted Avenue Teams
  • Ice Caramba Teams
  • Floor Flip Teams
  • Stumble Trouble Teams
  • Humble Stumble Teams
  • Tornado Temple Teams
  • Super Paint Slide Teams
  • Super Lava Slide Teams
  • Super Waterpark Teams
  • Stumble Rumble Teams

We’ve gone over this a few times, but in case you missed it, here’s how it works:

  • For team-based race levels, there are no respawning orbs. Instead, your team’s qualification is determined by your collective team position in the race. The quicker your team finishes, the better your chances of advancing to the next round!
  • Points System: Every position in the game earns your team points.
  • How to Qualify: Your team needs to collect enough points to be in the top half. To move on to the next round, your team must be better than at least half of the teams competing.
  • Leaderboard Changes: As players finish, points are added to teams' totals, which can change your team's rank in real-time.
  • End of Round: The game round ends when there aren’t enough points left for any team below the cutoff to catch up. This means once it’s impossible for other teams to qualify, the round automatically stops.

BALANCE CHANGES

This update brings key adjustments to two popular Abilities: Power Jump and Invisibility. These changes aim to enhance the strategic depth and fairness of gameplay, ensuring that Abilities feel both rewarding and balanced.

Power Jump The Power Jump Ability has seen a significant tweak. Previously, landing from a Power Jump would reset the jump cooldown, allowing for back-to-back jumps in quick succession. With this update, that side effect has been removed. Now, when you land from a Power Jump, the jump cooldown will remain in effect as normal, preventing rapid chaining of jumps.

Invisibility The Invisibility Ability now functions a little differently. While being invisible still grants a sneaky advantage, using another Ability while invisible will immediately break your invisibility. This ensures that players can no longer chain Abilities while remaining undetected.

COSMETICS

Emotes

  • Dreamcatcher
  • Good Night!
  • Guess I'll Die
  • Hypnotised
  • Welcome to Candyland!
  • Zzzz...

Footsteps

  • Asleep
  • Dream Energy
  • Glowing Forest
  • Lollipops
  • Path of Dreams
  • Purple Fire

Stumblers

  • Diesel Jack
  • Sweet Sue
  • Candybot
  • Candice
  • Caelion
  • Comet
  • Lone Skull
  • Zephyr
  • Dream Dragon
  • Luminara
  • Paco the Dreamcaller
  • Florian
  • Lucido
  • Candyland Bouncer
  • Kyra
  • Ryko
  • Flux
  • Roxy
  • Satyr Fern
  • Shroom
  • Sleepy Mr. Stumble
  • Sweetmaw
  • King of Extinction
  • Rex Skellington
  • Dream Guide

Taunt Animations

  • Ba Dum Tss
  • Hypnotic
  • Invisible Box
  • Steel Baseball Bat

Victory Animations

  • Big W
  • Enchanted
  • Heel Click
  • Sleepy Dance
  • The End is Here!

BUG FIXES

Gameplay

  • Ability Hit Box Issue: Fixed an issue where an Ability hit box could appear in two places simultaneously after being pushed by a block upon hitting the ground.
  • Invisibility Ability: Corrected the invisibility issue where players failed to become invisible when switching quickly between the Shield and Invisibility Abilities.
  • Rake Ability Range: Fixed a bug where the Rake Ability was affecting players outside the intended range.

Levels

  • Stumble & Seek – Gameplay Fixes: Addressed a bug where some seekers were getting stuck in the spawn position and unable to move during gameplay.
  • Stumble & Seek – Custom Party: Fixed a bug allowing users to select the Stumble & Seek map for the second and third rounds in a Custom Party.
  • Laser Tracer: Fixed a bug where players hit by the Lightning Bolt Ability in the Laser Tracer map were being launched unnaturally high into the air, allowing them to stand on an invisible platform due to a collision error.
  • Block Dash: Fixed a bug where players could get stuck between double blocks.

Events

  • Leaderboard Rewards: Fixed an issue where users failed to receive leaderboard rewards from some Events.
  • Event Rewards Display: Fixed an issue where an incorrect icon was displayed on the winning screen in some Events.
  • Event Timer Display: Resolved an issue where the Event timer went missing after completing some Events.

Leaderboards Friends Leaderboard: Resolved an issue where best times were not displaying for Race Maps on the Friends Leaderboard.

Platform & Live Issues

  • Content Update Stability: Fixed multiple issues related to full content updates being non-viable on iOS and Steam.
  • Workshop Controller Fixes: Fixed an issue with controller buttons ‘O’ and ‘X’ failing to function correctly on the 'Exit' pop-up in the Workshop when playing on Steam or PlayStation.
  • Shop – IAP Offer: Addressed a problem where players could purchase a one-time offer multiple times.
  • The minimum version required to play live has been bumped to 0.75.5. Players on earlier versions will need to update to continue participating in live Events and gameplay.

Other issues

  • Numerous other minor fixes and adjustments have been made across various levels and gameplay mechanics to enhance overall game stability and player experience.

The new levels and features in this patch are just the beginning. From mastering Stumble Up 2 to experimenting with Speed Gel strategies, your next great stumble is waiting. What will your next victory look like?

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